![]() Removed the PAL patcher block for Driver 2 PAL releases. Thanks to one of the cumulative POPS patches, autoskipping the Metal Gear Rex featured cutscenes is no longer needed. ![]() Removed the Metal Gear Solid stuff which skipped some cutscenes. UK/IT/ES version crashes (at least after the level 2 opening animation, confirmed by Jolek). Tried to fix the Rayman 2 (retail versions) crash Tried to fix the Castlevania SOTN (retail versions) random crashes There I wanted to make sure not a single register gets destroyed after returning from a subroutine or a hooktable Secured all the POPStarter functions that are attached to POPS All the compatibility modes were refactoredĪfter I've found a critical design fault in mode 0x05 (which caused a POPS crash after playing a long time). cumulative POPS patches (always applied, regardless of the VCD you launch)Įl Patas reported that it helps with the game Paranoia Scape (Japan) Does not deal with stuff like HUDs, texts/fonts, menus, 2D backgrounds. Added $WIDESCREEN $ULTRA_WIDESCREEN and $EYEFINITY. May be useful for these old games which output distorted SFX, wrong audio samples or stupid noises. Added $MUTE_VAB to mute VAB/VAG/VB+VH based sounds/music on games. And it's done automatically when you play a physical PS1 CDROM from the disc drive Now the race should stop resetting every 12 seconds (the actual LC protection), since the magic word is valid. I got that problem solved with a little trick. POPStarter wrongly used the same key for the two versions, because of the VCD identifier design. Proper LibCrypt key injection for NFS: Porsche 2000.īoth the UK and the other release have the same volume descriptor, but different keys. Perhaps that has something to do with the PAL patcher issue that was reported over at ElOtroLado. Did something for the PAL releases of Team Buddies but can't remember what. Ninja audio should start ~2 seconds too early or too late, because of non-existent pregaps. ![]() One remaining messup on TR2 though : cutscenes (not FMVs) aren't synced with the audio, and the gap between audio/video gets worse as the cutscene is runnin, due to animation slowdowns. Workaround to POPS not handling CDDA tracks pregaps/pauses, specifically for Tomb Raider, Tomb Raider II and Ninja. POPStarter can now parse the ELF name off a full HDD launch argument GetID (emulated CDROM controller command 0x1A) now returns the proper SCEx, matching the BIOS region and the VCD region "Support" for old SCEoA license sectors was added Bugfixed : PS1 codes of type D (aka joker commands) were not working correctly Fixed a codecache memory leak, which filled up the memory with iterated calls to the exception handlerĬan't remember everything I did to POPStarter this summer. ![]() Automated $COMPATIBILITY_0x05 for Resident Evil SLES-00200/SLES-00227/SLES-00228 as requested. Your original disc (PS1/PS2) track 1 (data track) must have an equal or bigger TOC than the track 1 of your backup. ![]() In other words, you can now perform the disc swap trick with a pressed PS2 CDROM, in uLE or Swap Magic for example. POPStarter now accepts PS2CD and PS2CDDA disc types. Massive thanks to ShaolinAssassin for helping me to find what was broken. Bugfixed : POPStarter wasn't loading MODULE_#.IRX. Since the drivers from prototype 2 reduced performances in BOTH POPStarter and POPS. USBD and USBHDFSD drivers reverted to builds from WIP 02 POPStarter Revision 13 Changelog, from "RIP 06" (this build) to "WIP 01" (oldest r13 build), including public betas and prototypes : ![]()
0 Comments
Leave a Reply. |